Thomas Walker is an interactive media and experience designer building research-driven experiences — from installations and games to digital products and workflow solutions.

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Selected work (6)

Interfaces for remembering,
playing, and seeing differently.

Interactive documentary game2026

The Matthew I Knew

A point-and-click investigation into what the historical record can tell us about the 1998 murder of Matthew Shepard — and what it cannot.

True-crime gameGraduate thesis
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Players comb through primary source documents, court testimonies, and archival evidence in an atmospheric Ren'Py game. The experience is designed to hold ambiguity open, building a more reflective kind of empathy for everyone connected to the case.

Ren'Py / Documentary research / Procedural rhetoric

02◉   4000+Play film
Interactive installation2026

Homecoming

A live group portrait that asks what happens when a family archive becomes an algorithm.

Art installationSpeculative documentary
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Inspired by my grandfather's hand-drawn church portraits, Homecoming uses computer vision to number and preserve visitors as a collective silhouette. Installed at the PULSE exhibition at the Jepson Center / Telfair Museums, the work welcomed 4,000+ visitors.

TouchDesigner / MediaPipe / Machine learning

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Play film
Dialogue game2025

Gay For The Stay

A prison video visitation system for talking with Oscar Wilde.

Art installationNarrative design
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A physical, pixelated visual novel retells the last years of Wilde's life through a number pad interface. Research, writing, Arduino hardware, and Processing graphics meet in a small machine built for a very human conversation.

Processing / Arduino / Twine / Physical computing

Product design pitch2024

BMW Mixed Reality

An Apple Vision experience imagining how BMW shoppers might meet a car before they buy it.

Virtual realityClient collaboration
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In collaboration with SCADpro and BMW, I developed a headset prototype in Unity and presented our research and demos to stakeholders. Users explore life-size vehicles, inspect features, review stats, and step inside.

Unity / Apple Vision Pro / Xcode

Exhibit redesign2025

Savannah: An Intelligent Grid

A proposed interactive exhibit that makes Savannah's city plan legible, alive, and worth lingering over.

Exhibition designPrimary research
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For the Massie Heritage Museum, I conducted interviews with staff and visitors, studied successful history exhibits, and pitched a projection-mapped experience that turns urban planning into an explorable story.

Figma / Photoshop / Participatory design

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Augmented reality exhibition2023

Out of Order

A mixed-media exhibition about queerness, Christianity, and the glitches between identities.

ARAuto-ethnography
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Poster prints become portals through a phone camera. The Unity and Vuforia system layers animation onto physical works, creating a contrast between what is fixed on the wall and what refuses to stay still.

Unity / Vuforia / Photoshop / Illustrator

About / 06

Curious about
how people make meaning.

Hello, I’m Thomas — a creative technologist using speculative design and ethnographic practices to push forward innovation in interactive installations and serious games.

I earned my B.S. in Computer Science with a focus on Game Development at Samford University and am currently pursuing an Interactive Design M.F.A. at SCAD. My work lives where rigorous research meets a little bit of wonder.

Let’s make something thoughtful